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Kalamazoo 2017

Posté : mer. 27 juil. 2016 22:55
Kalamazoo 2017 CFP — Games and Visual Culture in the Middle Ages

Gaming was a pastime that transcended many boundaries: women and men, the learned and the illiterate, children and adults, the clergy and the laity, the city and the court, the rich and the poor, Christians and non-Christians–they all played games. These sessions will address the questions of who played which games, when, where and why, as well as the means and ways of their representation. They will investigate the extent to which games challenged or reinforced social divisions, with a special focus on the visualization of this process. The sessions will include papers dedicated to representations of playing games that did not require significant physical exertion as well as material artifacts related to games. They will cover a broad geographical and chronological range (from the Iberian Peninsula to the Middle East, from the fifth through the fifteenth centuries) as well as a variety of media and supports (manuscript illuminations, mural paintings, sculpture, ivories, altarpieces, etc.). The sessions will display a wide spectrum of approaches to medieval games as reflected in visual and material culture; presentations by art historians, historians, scholars of literature and archaeologists are equally welcome. The aim is to attract scholarship working on different types of documents, written and visual, historical and literary, so that the sessions will show the interconnections between gaming and visual culture throughout the Middle Ages and in different parts of the western world.

For more information or to submit a proposal, contact Elizabeth Lapina, Deadline for submissions: August 20, 2016.